天天观速讯丨扫雷游戏程序

2023-01-11 11:12:13 来源:51CTO博客

程序大纲


(资料图)

#define _CRT_SECURE_NO_WARNINGS 1

#include

#include"game.h"

void menu()

{

printf("*******************************\n");

printf("************1.play*************\n");

printf("************0.exit******* *****\n");

printf("*******************************\n");

}

void game()

{

//1.布置好雷的信息

char mine[ROWS][COLS] = { 0 };

//2.摆查出雷的信息

char show[ROWS][COLS] = { 0 };

//初始化

InitBoard(mine, ROWS, COLS,"0");

InitBoard(show, ROWS, COLS,"*");

//打印棋盘

//DisplayBoard(mine,ROW,COL);

DisplayBoard(show, ROW, COL);

//布置雷

SetMine(mine, ROW, COL);

DisplayBoard(mine, ROW, COL);

//扫雷

FindMine(mine, show, ROW, COL);

}

void test()

{

int input = 0;

srand((unsigned int)time(NULL));//只能调用一次

do

{

menu();

printf("请选择:>");

scanf("%d", &input);

switch (input)

{

case 1:

game();

break;

case 0:

printf("退出游戏\n");

break;

default:

printf("选择错误,重新选择!\n");

break;

}

} while (input);

}

int main()

{

test();

return 0;

}

函数声明

#define _CRT_SECURE_NO_WARNINGS 1

#include//要把include库文件放到define前面,要不然自定义函数可能识别不了EASY_COUNT的值

#include

#include

#define ROW 9

#define COL 9

#define ROWS ROW+2

#define COLS COL+2

#define EASY_COUNT 79

void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);

void DisplayBoard(char board[ROWS][COLS], int row, int col);

void SetMine(char board[ROWS][COLS], int row, int col);

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

void spread(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);

函数定义

#include "game.h"

#define _CRT_SECURE_NO_WARNINGS 1

void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)

{

int i = 0;

int j = 0;

for (i = 0; i < rows; i++)

{

for (j = 0; j < cols; j++)

{

board[i][j]=set;

}

}

}

int get_mine_count(char mine[ROWS][COLS], int x, int y)

{

return mine[x - 1][y - 1] +

mine[x - 1][y] +

mine[x - 1][y + 1] +

mine[x][y - 1] +

mine[x][y + 1] +

mine[x + 1][y - 1] +

mine[x + 1][y] +

mine[x + 1][y + 1] - 8 * "0";

}

void DisplayBoard(char board[ROWS][COLS], int row, int col)

{

int i = 0;

int j = 0;

for (i = 0; i <= col; i++)

{

printf("%d ", i);

}

printf("\n");

for (i = 1; i <= row; i++)//从1开始,到第9行,相当于数组中间

{

printf("%d ", i);

for (j = 1; j <= col; j++)//同理

{

printf("%c ", board[i][j]);

}

printf("\n");

}

}

void SetMine(char board[ROWS][COLS], int row, int col)//还是ROWS不打折

{

int count = EASY_COUNT;

while (count)

{

int x = rand() % row + 1;//模出0-8,需要1-9还是数组中间

int y = rand() % col + 1;

if (board[x][y] == "0")

{

board[x][y] = "1";

count--;

}

}

}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)

{

int x = 0;

int y = 0;

int win = 0;

while (win

{

printf("请输入排查雷的坐标:>");

scanf("%d%d", &x, &y);

if (x >= 1 && x <= row && y >= 1 && y <= col)

{

//坐标合法

//1.踩雷

if (mine[x][y] == "1")

{

printf("很遗憾,您被炸死了\n");

DisplayBoard(mine, row, col);

break;

}

else//不是雷

{

//计算x,y坐标周围有几个雷

spread(mine, show, x, y);

DisplayBoard(show, row, col);

win++;

}

}

else

{

printf("输入坐标非法,请重新输入!\n");

}

if (win == row * col - EASY_COUNT)

{

printf("恭喜你,排雷成功\n");

DisplayBoard(mine, row, col);

}

}

}

void spread(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y)

{

int count = get_mine_count(mine, x, y);

if (count == 0)

{

show[x][y] = " ";

int m = 0;//将i,j换成m,n可以正常运行,j的值循环的时候直接为2

int n = 0;

for(m=-1;m<=1;m++)

{

for (n =-1; n<= 1;n++)

{

if ((x + m > 0) && (y + n > 0) && (x + m < ROWS) && (y + n < COLS) && (show[x+m][y+n] == "*"))

{

DisplayBoard(show, ROW, COL);

spread(mine, show, x + m, y + n);

}

}

}

}

else

{

show[x][y] = count + "0";

}

}

标签: 正常运行 重新选择 退出游戏

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