世界快报:Qt实现俄罗斯方块

2022-12-30 11:23:32 来源:51CTO博客


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#include #include #include "tetrixpiece.h"void TetrixPiece::setRandomShape(){    setShape(TetrixShape(QRandomGenerator::global()->bounded(7) + 1));}void TetrixPiece::setShape(TetrixShape shape){    static const int coordsTable[8][4][2] = {        { { 0, 0 },   { 0, 0 },   { 0, 0 },   { 0, 0 } },        { { 0, -1 },  { 0, 0 },   { -1, 0 },  { -1, 1 } },        { { 0, -1 },  { 0, 0 },   { 1, 0 },   { 1, 1 } },        { { 0, -1 },  { 0, 0 },   { 0, 1 },   { 0, 2 } },        { { -1, 0 },  { 0, 0 },   { 1, 0 },   { 0, 1 } },        { { 0, 0 },   { 1, 0 },   { 0, 1 },   { 1, 1 } },        { { -1, -1 }, { 0, -1 },  { 0, 0 },   { 0, 1 } },        { { 1, -1 },  { 0, -1 },  { 0, 0 },   { 0, 1 } }    };    for (int i = 0; i < 4 ; i++) {        for (int j = 0; j < 2; ++j)            coords[i][j] = coordsTable[shape][i][j];    }    pieceShape = shape;}int TetrixPiece::minX() const{    int min = coords[0][0];    for (int i = 1; i < 4; ++i)        min = qMin(min, coords[i][0]);    return min;}int TetrixPiece::maxX() const{    int max = coords[0][0];    for (int i = 1; i < 4; ++i)        max = qMax(max, coords[i][0]);    return max;}int TetrixPiece::minY() const{    int min = coords[0][1];    for (int i = 1; i < 4; ++i)        min = qMin(min, coords[i][1]);    return min;}int TetrixPiece::maxY() const{    int max = coords[0][1];    for (int i = 1; i < 4; ++i)        max = qMax(max, coords[i][1]);    return max;}TetrixPiece TetrixPiece::rotatedLeft() const{    if (pieceShape == SquareShape)        return *this;    TetrixPiece result;    result.pieceShape = pieceShape;    for (int i = 0; i < 4; ++i) {        result.setX(i, y(i));        result.setY(i, -x(i));    }    return result;}TetrixPiece TetrixPiece::rotatedRight() const{    if (pieceShape == SquareShape)        return *this;    TetrixPiece result;    result.pieceShape = pieceShape;    for (int i = 0; i < 4; ++i) {        result.setX(i, -y(i));        result.setY(i, x(i));    }    return result;}
#include #include "tetrixboard.h"//! [0]TetrixBoard::TetrixBoard(QWidget *parent)    : QFrame(parent){    setFrameStyle(QFrame::Panel | QFrame::Sunken);    setFocusPolicy(Qt::StrongFocus);    isStarted = false;    isPaused = false;    clearBoard();    nextPiece.setRandomShape();}void TetrixBoard::setNextPieceLabel(QLabel *label){    nextPieceLabel = label;}QSize TetrixBoard::sizeHint() const{    return QSize(BoardWidth * 15 + frameWidth() * 2,                 BoardHeight * 15 + frameWidth() * 2);}QSize TetrixBoard::minimumSizeHint() const{    return QSize(BoardWidth * 5 + frameWidth() * 2,                 BoardHeight * 5 + frameWidth() * 2);}void TetrixBoard::start(){    if (isPaused)        return;    isStarted = true;    isWaitingAfterLine = false;    numLinesRemoved = 0;    numPiecesDropped = 0;    score = 0;    level = 1;    clearBoard();    emit linesRemovedChanged(numLinesRemoved);    emit scoreChanged(score);    emit levelChanged(level);    newPiece();    timer.start(timeoutTime(), this);}void TetrixBoard::pause(){    if (!isStarted)        return;    isPaused = !isPaused;    if (isPaused) {        timer.stop();    } else {        timer.start(timeoutTime(), this);    }    update();}void TetrixBoard::paintEvent(QPaintEvent *event){    QFrame::paintEvent(event);    QPainter painter(this);    QRect rect = contentsRect();    if (isPaused) {        painter.drawText(rect, Qt::AlignCenter, tr("Pause"));        return;    }    int boardTop = rect.bottom() - BoardHeight*squareHeight();    for (int i = 0; i < BoardHeight; ++i) {        for (int j = 0; j < BoardWidth; ++j) {            TetrixShape shape = shapeAt(j, BoardHeight - i - 1);            if (shape != NoShape)                drawSquare(painter, rect.left() + j * squareWidth(),                           boardTop + i * squareHeight(), shape);        }    }    if (curPiece.shape() != NoShape) {        for (int i = 0; i < 4; ++i) {            int x = curX + curPiece.x(i);            int y = curY - curPiece.y(i);            drawSquare(painter, rect.left() + x * squareWidth(),                       boardTop + (BoardHeight - y - 1) * squareHeight(),                       curPiece.shape());        }    }}void TetrixBoard::keyPressEvent(QKeyEvent *event){    if (!isStarted || isPaused || curPiece.shape() == NoShape) {        QFrame::keyPressEvent(event);        return;    }    switch (event->key()) {    case Qt::Key_Left:        tryMove(curPiece, curX - 1, curY);        break;    case Qt::Key_Right:        tryMove(curPiece, curX + 1, curY);        break;    case Qt::Key_Down:        tryMove(curPiece.rotatedRight(), curX, curY);        break;    case Qt::Key_Up:        tryMove(curPiece.rotatedLeft(), curX, curY);        break;    case Qt::Key_Space:        dropDown();        break;    case Qt::Key_D:        oneLineDown();        break;    default:        QFrame::keyPressEvent(event);    }}void TetrixBoard::timerEvent(QTimerEvent *event){    if (event->timerId() == timer.timerId()) {        if (isWaitingAfterLine) {            isWaitingAfterLine = false;            newPiece();            timer.start(timeoutTime(), this);        } else {            oneLineDown();        }    } else {        QFrame::timerEvent(event);    }}void TetrixBoard::clearBoard(){    for (int i = 0; i < BoardHeight * BoardWidth; ++i)        board[i] = NoShape;}void TetrixBoard::dropDown(){    int dropHeight = 0;    int newY = curY;    while (newY > 0) {        if (!tryMove(curPiece, curX, newY - 1))            break;        --newY;        ++dropHeight;    }    pieceDropped(dropHeight);}void TetrixBoard::oneLineDown(){    if (!tryMove(curPiece, curX, curY - 1))        pieceDropped(0);}void TetrixBoard::pieceDropped(int dropHeight){    for (int i = 0; i < 4; ++i) {        int x = curX + curPiece.x(i);        int y = curY - curPiece.y(i);        shapeAt(x, y) = curPiece.shape();    }    ++numPiecesDropped;    if (numPiecesDropped % 25 == 0) {        ++level;        timer.start(timeoutTime(), this);        emit levelChanged(level);    }    score += dropHeight + 7;    emit scoreChanged(score);    removeFullLines();    if (!isWaitingAfterLine)        newPiece();}void TetrixBoard::removeFullLines(){    int numFullLines = 0;    for (int i = BoardHeight - 1; i >= 0; --i) {        bool lineIsFull = true;        for (int j = 0; j < BoardWidth; ++j) {            if (shapeAt(j, i) == NoShape) {                lineIsFull = false;                break;            }        }        if (lineIsFull) {            ++numFullLines;            for (int k = i; k < BoardHeight - 1; ++k) {                for (int j = 0; j < BoardWidth; ++j)                    shapeAt(j, k) = shapeAt(j, k + 1);            }            for (int j = 0; j < BoardWidth; ++j)                shapeAt(j, BoardHeight - 1) = NoShape;        }    }    if (numFullLines > 0) {        numLinesRemoved += numFullLines;        score += 10 * numFullLines;        emit linesRemovedChanged(numLinesRemoved);        emit scoreChanged(score);        timer.start(500, this);        isWaitingAfterLine = true;        curPiece.setShape(NoShape);        update();    }}void TetrixBoard::newPiece(){    curPiece = nextPiece;    nextPiece.setRandomShape();    showNextPiece();    curX = BoardWidth / 2 + 1;    curY = BoardHeight - 1 + curPiece.minY();    if (!tryMove(curPiece, curX, curY)) {        curPiece.setShape(NoShape);        timer.stop();        isStarted = false;    }}void TetrixBoard::showNextPiece(){    if (!nextPieceLabel)        return;    int dx = nextPiece.maxX() - nextPiece.minX() + 1;    int dy = nextPiece.maxY() - nextPiece.minY() + 1;    QPixmap pixmap(dx * squareWidth(), dy * squareHeight());    QPainter painter(&pixmap);    painter.fillRect(pixmap.rect(), nextPieceLabel->palette().background());    for (int i = 0; i < 4; ++i) {        int x = nextPiece.x(i) - nextPiece.minX();        int y = nextPiece.y(i) - nextPiece.minY();        drawSquare(painter, x * squareWidth(), y * squareHeight(),                   nextPiece.shape());    }    nextPieceLabel->setPixmap(pixmap);}bool TetrixBoard::tryMove(const TetrixPiece &newPiece, int newX, int newY){    for (int i = 0; i < 4; ++i) {        int x = newX + newPiece.x(i);        int y = newY - newPiece.y(i);        if (x < 0 || x >= BoardWidth || y < 0 || y >= BoardHeight)            return false;        if (shapeAt(x, y) != NoShape)            return false;    }    curPiece = newPiece;    curX = newX;    curY = newY;    update();    return true;}void TetrixBoard::drawSquare(QPainter &painter, int x, int y, TetrixShape shape){    static const QRgb colorTable[8] = {        0x000000, 0xCC6666, 0x66CC66, 0x6666CC,        0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00    };    QColor color = colorTable[int(shape)];    painter.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2,                     color);    painter.setPen(color.light());    painter.drawLine(x, y + squareHeight() - 1, x, y);    painter.drawLine(x, y, x + squareWidth() - 1, y);    painter.setPen(color.dark());    painter.drawLine(x + 1, y + squareHeight() - 1,                     x + squareWidth() - 1, y + squareHeight() - 1);    painter.drawLine(x + squareWidth() - 1, y + squareHeight() - 1,                     x + squareWidth() - 1, y + 1);}

标签: 俄罗斯方块 dark isPaused

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