c盘清理的步骤是什么(如何清理C盘空间)
如何清理C盘空间怎么清理C盘的垃圾文件?每天上网会给电脑带来很多临时文件,这些垃圾文件不清理掉时间久了就会影响到电脑的运行速度。那怎
2022/12/08
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#include#include #include "tetrixpiece.h"void TetrixPiece::setRandomShape(){ setShape(TetrixShape(QRandomGenerator::global()->bounded(7) + 1));}void TetrixPiece::setShape(TetrixShape shape){ static const int coordsTable[8][4][2] = { { { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }, { { 0, -1 }, { 0, 0 }, { -1, 0 }, { -1, 1 } }, { { 0, -1 }, { 0, 0 }, { 1, 0 }, { 1, 1 } }, { { 0, -1 }, { 0, 0 }, { 0, 1 }, { 0, 2 } }, { { -1, 0 }, { 0, 0 }, { 1, 0 }, { 0, 1 } }, { { 0, 0 }, { 1, 0 }, { 0, 1 }, { 1, 1 } }, { { -1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } }, { { 1, -1 }, { 0, -1 }, { 0, 0 }, { 0, 1 } } }; for (int i = 0; i < 4 ; i++) { for (int j = 0; j < 2; ++j) coords[i][j] = coordsTable[shape][i][j]; } pieceShape = shape;}int TetrixPiece::minX() const{ int min = coords[0][0]; for (int i = 1; i < 4; ++i) min = qMin(min, coords[i][0]); return min;}int TetrixPiece::maxX() const{ int max = coords[0][0]; for (int i = 1; i < 4; ++i) max = qMax(max, coords[i][0]); return max;}int TetrixPiece::minY() const{ int min = coords[0][1]; for (int i = 1; i < 4; ++i) min = qMin(min, coords[i][1]); return min;}int TetrixPiece::maxY() const{ int max = coords[0][1]; for (int i = 1; i < 4; ++i) max = qMax(max, coords[i][1]); return max;}TetrixPiece TetrixPiece::rotatedLeft() const{ if (pieceShape == SquareShape) return *this; TetrixPiece result; result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, y(i)); result.setY(i, -x(i)); } return result;}TetrixPiece TetrixPiece::rotatedRight() const{ if (pieceShape == SquareShape) return *this; TetrixPiece result; result.pieceShape = pieceShape; for (int i = 0; i < 4; ++i) { result.setX(i, -y(i)); result.setY(i, x(i)); } return result;}
#include#include "tetrixboard.h"//! [0]TetrixBoard::TetrixBoard(QWidget *parent) : QFrame(parent){ setFrameStyle(QFrame::Panel | QFrame::Sunken); setFocusPolicy(Qt::StrongFocus); isStarted = false; isPaused = false; clearBoard(); nextPiece.setRandomShape();}void TetrixBoard::setNextPieceLabel(QLabel *label){ nextPieceLabel = label;}QSize TetrixBoard::sizeHint() const{ return QSize(BoardWidth * 15 + frameWidth() * 2, BoardHeight * 15 + frameWidth() * 2);}QSize TetrixBoard::minimumSizeHint() const{ return QSize(BoardWidth * 5 + frameWidth() * 2, BoardHeight * 5 + frameWidth() * 2);}void TetrixBoard::start(){ if (isPaused) return; isStarted = true; isWaitingAfterLine = false; numLinesRemoved = 0; numPiecesDropped = 0; score = 0; level = 1; clearBoard(); emit linesRemovedChanged(numLinesRemoved); emit scoreChanged(score); emit levelChanged(level); newPiece(); timer.start(timeoutTime(), this);}void TetrixBoard::pause(){ if (!isStarted) return; isPaused = !isPaused; if (isPaused) { timer.stop(); } else { timer.start(timeoutTime(), this); } update();}void TetrixBoard::paintEvent(QPaintEvent *event){ QFrame::paintEvent(event); QPainter painter(this); QRect rect = contentsRect(); if (isPaused) { painter.drawText(rect, Qt::AlignCenter, tr("Pause")); return; } int boardTop = rect.bottom() - BoardHeight*squareHeight(); for (int i = 0; i < BoardHeight; ++i) { for (int j = 0; j < BoardWidth; ++j) { TetrixShape shape = shapeAt(j, BoardHeight - i - 1); if (shape != NoShape) drawSquare(painter, rect.left() + j * squareWidth(), boardTop + i * squareHeight(), shape); } } if (curPiece.shape() != NoShape) { for (int i = 0; i < 4; ++i) { int x = curX + curPiece.x(i); int y = curY - curPiece.y(i); drawSquare(painter, rect.left() + x * squareWidth(), boardTop + (BoardHeight - y - 1) * squareHeight(), curPiece.shape()); } }}void TetrixBoard::keyPressEvent(QKeyEvent *event){ if (!isStarted || isPaused || curPiece.shape() == NoShape) { QFrame::keyPressEvent(event); return; } switch (event->key()) { case Qt::Key_Left: tryMove(curPiece, curX - 1, curY); break; case Qt::Key_Right: tryMove(curPiece, curX + 1, curY); break; case Qt::Key_Down: tryMove(curPiece.rotatedRight(), curX, curY); break; case Qt::Key_Up: tryMove(curPiece.rotatedLeft(), curX, curY); break; case Qt::Key_Space: dropDown(); break; case Qt::Key_D: oneLineDown(); break; default: QFrame::keyPressEvent(event); }}void TetrixBoard::timerEvent(QTimerEvent *event){ if (event->timerId() == timer.timerId()) { if (isWaitingAfterLine) { isWaitingAfterLine = false; newPiece(); timer.start(timeoutTime(), this); } else { oneLineDown(); } } else { QFrame::timerEvent(event); }}void TetrixBoard::clearBoard(){ for (int i = 0; i < BoardHeight * BoardWidth; ++i) board[i] = NoShape;}void TetrixBoard::dropDown(){ int dropHeight = 0; int newY = curY; while (newY > 0) { if (!tryMove(curPiece, curX, newY - 1)) break; --newY; ++dropHeight; } pieceDropped(dropHeight);}void TetrixBoard::oneLineDown(){ if (!tryMove(curPiece, curX, curY - 1)) pieceDropped(0);}void TetrixBoard::pieceDropped(int dropHeight){ for (int i = 0; i < 4; ++i) { int x = curX + curPiece.x(i); int y = curY - curPiece.y(i); shapeAt(x, y) = curPiece.shape(); } ++numPiecesDropped; if (numPiecesDropped % 25 == 0) { ++level; timer.start(timeoutTime(), this); emit levelChanged(level); } score += dropHeight + 7; emit scoreChanged(score); removeFullLines(); if (!isWaitingAfterLine) newPiece();}void TetrixBoard::removeFullLines(){ int numFullLines = 0; for (int i = BoardHeight - 1; i >= 0; --i) { bool lineIsFull = true; for (int j = 0; j < BoardWidth; ++j) { if (shapeAt(j, i) == NoShape) { lineIsFull = false; break; } } if (lineIsFull) { ++numFullLines; for (int k = i; k < BoardHeight - 1; ++k) { for (int j = 0; j < BoardWidth; ++j) shapeAt(j, k) = shapeAt(j, k + 1); } for (int j = 0; j < BoardWidth; ++j) shapeAt(j, BoardHeight - 1) = NoShape; } } if (numFullLines > 0) { numLinesRemoved += numFullLines; score += 10 * numFullLines; emit linesRemovedChanged(numLinesRemoved); emit scoreChanged(score); timer.start(500, this); isWaitingAfterLine = true; curPiece.setShape(NoShape); update(); }}void TetrixBoard::newPiece(){ curPiece = nextPiece; nextPiece.setRandomShape(); showNextPiece(); curX = BoardWidth / 2 + 1; curY = BoardHeight - 1 + curPiece.minY(); if (!tryMove(curPiece, curX, curY)) { curPiece.setShape(NoShape); timer.stop(); isStarted = false; }}void TetrixBoard::showNextPiece(){ if (!nextPieceLabel) return; int dx = nextPiece.maxX() - nextPiece.minX() + 1; int dy = nextPiece.maxY() - nextPiece.minY() + 1; QPixmap pixmap(dx * squareWidth(), dy * squareHeight()); QPainter painter(&pixmap); painter.fillRect(pixmap.rect(), nextPieceLabel->palette().background()); for (int i = 0; i < 4; ++i) { int x = nextPiece.x(i) - nextPiece.minX(); int y = nextPiece.y(i) - nextPiece.minY(); drawSquare(painter, x * squareWidth(), y * squareHeight(), nextPiece.shape()); } nextPieceLabel->setPixmap(pixmap);}bool TetrixBoard::tryMove(const TetrixPiece &newPiece, int newX, int newY){ for (int i = 0; i < 4; ++i) { int x = newX + newPiece.x(i); int y = newY - newPiece.y(i); if (x < 0 || x >= BoardWidth || y < 0 || y >= BoardHeight) return false; if (shapeAt(x, y) != NoShape) return false; } curPiece = newPiece; curX = newX; curY = newY; update(); return true;}void TetrixBoard::drawSquare(QPainter &painter, int x, int y, TetrixShape shape){ static const QRgb colorTable[8] = { 0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00 }; QColor color = colorTable[int(shape)]; painter.fillRect(x + 1, y + 1, squareWidth() - 2, squareHeight() - 2, color); painter.setPen(color.light()); painter.drawLine(x, y + squareHeight() - 1, x, y); painter.drawLine(x, y, x + squareWidth() - 1, y); painter.setPen(color.dark()); painter.drawLine(x + 1, y + squareHeight() - 1, x + squareWidth() - 1, y + squareHeight() - 1); painter.drawLine(x + squareWidth() - 1, y + squareHeight() - 1, x + squareWidth() - 1, y + 1);}